The stage is organized through x and y coordinates, with the center coordinate (0, 0) placed in the center of the stage. The list of sprites on screen are placed below the stage area to show a list of sprites that are usable for the program. The stage area features all of the animations, graphics, drawings, and among other visual features. The area where the user can interact with is called the stage area. Scratch 2.0 development environment and its different areas at startup They also do helpful tutorials for coding help and support. The Scratch Team (ST) is an organization that helps maintain, manage and help keep Scratch safe. Teachers also use it as a tool across many other subjects including math, science, history, geography, and art. Scratch is often used in teaching coding, computer science, and computational thinking. Scratch is translated into 70+ languages and is used in homes, schools, and after-school clubs in every country in the world. There is also a discussion page with multiple forums mainly used for chatting and help with coding.Īlthough made for children 8-16, Scratch can be used to produce simple or complex programs so it is worth learning to use by adults as well. It allows them to explore and experiment with the ideas of computer programming by using "blocks" that are put together to make simple code. Scratch is a drag-and-drop programming language for children designed to create things such as games, animations, platform games, clicker games. Logo, Smalltalk, HyperCard, StarLogo, AgentSheets, Etoys Overall, the workshop was a great success.MIT Media Lab Lifelong Kindergarten Group One participant worked diligently to create a gear-powered “lock” mechanism that opened and closed. Others worked on projects which integrated the physical world with on-screen Scratch animations. Some participants were curious about adding sensors to their designs – they learned to use tilt and distance sensors to control the actions of the motor. Participants were then invited to work on a project of their own design. Participants experimented with the motor’s power, direction, and duration in order to create a working program. They learned to program their motors to move on command and were challenged to create a program that would make their see-saw move back and forth without turning all the way around. Once participants completed the design challenge, we introduced them to Scratch and its LEGO WeDo extension. Participants were then challenged to create a working see-saw that rotated using an axle connected to a motor. Since most of our audience is already familiar with LEGO, we began the workshop with an introduction to WeDo’s robotic parts, which are used to make the LEGO creations move. Using a familiar construction medium like LEGO is a great entry point to robotics and programming. WeDo is a simple robotics kit produced by LEGO Education that kids can use to bring LEGO creations to life and integrates beautifully with Scratch (an accessible programming language designed for kids). This weekend at KID Museum, 8 young engineers participated in a Scratch + WeDo robotics workshop.
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